SC 2.9 FAQ

I will try to put the current status of the game here up to date. To learn how to play SC in general see The Stellar Crisis Room This document is only meant to tell what changes have occurred between 2.8 and 2.9.

What's New
Motivation
Features & Status
Current Bugs
Plans


What's New

Motivation

Stellar Crisis is a great game that I have enjoyed for a long time. However, there are some short comings IMO.
Length
Games can be long, I would like to be able to take a short SC break, instead of the several to many hours that it takes to play a typical game.
End Turn
People not hitting end turn so that they can get a slight advantage.
Ship Value
Uneveness of the ships, some are essential, while others are practically useless.
Initial Layout
Initial layout can often be very unfair.
Varieties
Few winning strategies (i.e., there is pretty much a fixed optimal strategy for playing), I would like a little more variety, and possibly randomness as long as it is still fair.

Features & Status

Servers
The primary test server is at SC 2.9
Beta Status, no more
No one reported any bugs after many games, I didn't see any in my testing and I don't plan on adding any new features at this time. So, it is out of beta.
Fixes
This is a bit subjective but these are 'fixes' to the 2.8 code.
  1. The code actually uses the home_rsrc for setting up the homeworld.
  2. Other users can not tell what is being built during this turn.
  3. 'Invasion/multiple nuke' bug fixed.
  4. Players who are idle (more than 3 turns typically) and are nuked, are considered both nuked and ruined. Note that the converse is not true, if a player ruins it does not count as a nuke against them.
  5. Attempt to add comments to parts of the code that are changed.
Features
These are new aspects to the game.
  1. Mirror world code for 2 players working.
  2. Multiworld start for mirror games. Note: Multiworld games are meant to be fast paced deadly games. You receive an initial jump in resources by starting on multiple planets but if any of your initial planets are nuked, then you are nuked. This may seem extreme, but it is still fair since multiworld are currently only in mirror games.
  3. Listing of who is in a game on the Game List screen.
  4. Planets in the mirror games have the stats determined as in the regular games with the following exceptions.
    • Buffer systems (random 0 and MAX/2) + MAX/4
    • Homeworld in traditional is MAX (e.g. 100) and overwrites whatever value was there.
    • Homeworld(s) in multi are +MAX/4
  5. Player's use of html is disabled.
  6. Surrender and Tie options. In a draw none of the stats change. You can draw if you have allies also. If you surrender in a 2 person game, it is as if the other person nuked you. If you surrender in a more than 2 person game it is as if whoever colonizes your homeplanet (a random homeplanet in multi start) had nuked you.
    Surrender happens whenever you offer surrender to any 1 player and an end turn occurs. The other player doesn't have to do anything to accept the surrender. The decision to surrender is totally in the hands of the player surrendering.
  7. Time limit and overtime. After a certain amount of time the amount of time a turn is changes to the new value.
  8. (optional) upper limit on ag growth.
Installation Notes
Notes for people setting up servers

Unsolved Bugs

Plans

This information has migrated to a new
document
hart@cs.wustl.edu
Last modified: Wed May 14 11:10:45 CDT 1997